The robot was animated in 3ds Max using the IK limb solver. A control panel was created to manipulate and animate each part of the robot: feet, legs, body, rotation of the main and secondary turrets, elevation of the main and secondary cannons, and recoil of the cannons.
The animations were generated using frame-by-frame rendering with the V-Ray engine. The textures were created using Megascan and V-Ray.
Software used: