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Modular workflow


The scene was entirely created from small Megascan elements, transformed into modular blocks that can be duplicated and reused in the Unreal Engine game engine.

Inspired by reality for a better immersion.

Video


Factory


Environment

This project follows on from the previous one. The goal is to design an environment, corresponding to the robot's world, using the Asset Megascan library. The scene is inspired by World War II armament factories.

"Set in 1984, in a dystopian, brutally industrial and militaristic alternate universe. Scientists have failed to create nuclear weapons, and the last major world conflict ended in a stalemate. The focus is now on manufacturing powerful, gigantic combat robots, and on revenge..."

Software used:

  • Unreal Engine
  • Adobe Photoshop
  • Adobe Premiere Pro

More information


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